

“Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players’ experience of the game,” Clark wrote.

Any sort of seasonal pass model frequently raises concerns about a game becoming pay-to-win, but critics of microtransactions will be relieved to learn that while there will be a shop and a Season Pass, there won’t be any “pay-for-power” options among those additional transactions. Each season will give the developers a chance to introduce brand new content to the world as well as smaller updates such as meta tweaks and quality-of-life improvements.ĭiablo 4 will offer some additional mechanics to this familiar approach: a Season Pass and an in-game shop. Diablo 4 will do the same, with a seasonal approach similar to that of Diablo 3 but with more robust support. Recent Diablo titles have offered players a seasonal model, where they roll a new character and get limited-time rewards for participating. So to look at the total cost of Diablo 4, we’ll have to consider these in-game purchases and whether you’ll need them.ĭiablo 4 will include a Season Pass and in-game shop However, the game will have two types of optional in-game transactions. These days, a AAA title retails for between $60 and $70, so that’s what you can likely expect as the initial price tag. If players want to leave it at that one-time upfront payment, they can. Kegan Clark, the Diablo 4 director of product, explicitly said that the sequel will be a full-price game. We learned a lot more about the monetization side of the game from Blizzard’s leadership in a recent quarterly update, so now we have an idea of what Diablo 4 will cost. Gaming isn’t a cheap hobby, so it’s little surprise that the Diablo audience has been curious to learn how much the next installment of the franchise will cost.
